You know the cog which is switching thing sector of big 3do's to player actual sector. (It's needed to see models in other than parent sector)
But in dark maps this has side effect. Brightness of 3do's is changing when player entering to sectors which have different extra_light or are brighter or darker.
Is possible to fix this problem ?
greetz
Ortheza
But in dark maps this has side effect. Brightness of 3do's is changing when player entering to sectors which have different extra_light or are brighter or darker.
Is possible to fix this problem ?
greetz
Ortheza
-= Jedi Knight I forever =-