I'm trying to capture the event when the local player is killed. I am using this code:
However, when the local player is killed, nothing happens at all. The message is printed at startup, but nothing happens when the player is killed.
Any help?
However, when the local player is killed, nothing happens at all. The message is printed at startup, but nothing happens when the player is killed.
Any help?
Code:
symbols ... message startup message killed end code startup: player = getLocalPlayerThing(); captureThing(player); sleep(5); print("This should say this."); return; ... killed: print("blahblah"); call turnOff; return; end
KOP_blujay
Just dancin'...and singin'...in the Force.
Just dancin'...and singin'...in the Force.