I'm trying to capture the event when the local player is killed. I am using this code:
However, when the local player is killed, nothing happens at all. The message is printed at startup, but nothing happens when the player is killed.
Any help?
However, when the local player is killed, nothing happens at all. The message is printed at startup, but nothing happens when the player is killed.
Any help?

Code:
symbols
...
message startup
message killed
end
code
startup:
player = getLocalPlayerThing();
captureThing(player);
sleep(5);
print("This should say this.");
return;
...
killed:
print("blahblah");
call turnOff;
return;
endKOP_blujay
Just dancin'...and singin'...in the Force.
Just dancin'...and singin'...in the Force.
