I just want to know if this is even possible before I start trying to figure this out.... here's my plan:
I want to make a cog that will play a music sample on loop... like the one Daft is trying to figure out... But this one will change to a new loop when an specified adjoin is crossed... the CATCH is that it would have to wait for the old sample to stop before the new sample is played, so that the transition is seamless. It would need to support 6-8 samples and about 32 adjoins. In order for it to work propery, it would have to also play a specific sample upon spawn/respawn, or else you wouldn't hear anything until the adjoins are crossed.
What do you think?
I want to make a cog that will play a music sample on loop... like the one Daft is trying to figure out... But this one will change to a new loop when an specified adjoin is crossed... the CATCH is that it would have to wait for the old sample to stop before the new sample is played, so that the transition is seamless. It would need to support 6-8 samples and about 32 adjoins. In order for it to work propery, it would have to also play a specific sample upon spawn/respawn, or else you wouldn't hear anything until the adjoins are crossed.
What do you think?
We are the music makers... and we are the dreamers of dreams...
Neurotic|♣|Mobius Grith|♠|The Atrium
Neurotic|♣|Mobius Grith|♠|The Atrium