Would it be possible to make a cog that changes the face flags of a bunch of surfaces to 0 when the player is in a designated sector?
I've got a couple of waterfalls flowing into a huge pool and when the character is underwater they completely disapear. And because of the MotS water phsics almost any given time you're in the water you're under the surface. Really ruins the effect.
I've got a couple of waterfalls flowing into a huge pool and when the character is underwater they completely disapear. And because of the MotS water phsics almost any given time you're in the water you're under the surface. Really ruins the effect.