I had this idea a while back when working on an RPG mod (which suprisingly didn't get finished). Basically the idea was using a graphic for the map instead of the automap.
This would be displayed the same way as SavageX's (and others) in-game menus, an animation plays where you get the map out and bring it up to your display.
Basically, it wouldn't be an accurate map. You'd have a different frame in the mat for the player being at the different locations. Obviously this is only feasible with a fairly small number of locations. But it would be a rough guide about your overall location for those complex maps like Drazen and Barons Hed RPG. I thought it could also be used in things like Rollmod to show you your location on the course.
How it Works
- You place a ghost thing at the middle of all your major locations (or at regular intervals around the rollmod course).
- For each ghost you have a corresponding frame in the map mat which indicates the player being at that location.
- Whenever the map is viewed, a cog calculates which of the ghosts is closest to you and chooses that frame of the mat to display (you'd probably also want to give routes between locations a ghost/frame as well - Pokémon style).
- For Rollmod, all you'd need is a way to keep the map on display at all times to one side of the screen.
Thoughts?
This would be displayed the same way as SavageX's (and others) in-game menus, an animation plays where you get the map out and bring it up to your display.
Basically, it wouldn't be an accurate map. You'd have a different frame in the mat for the player being at the different locations. Obviously this is only feasible with a fairly small number of locations. But it would be a rough guide about your overall location for those complex maps like Drazen and Barons Hed RPG. I thought it could also be used in things like Rollmod to show you your location on the course.
How it Works
- You place a ghost thing at the middle of all your major locations (or at regular intervals around the rollmod course).
- For each ghost you have a corresponding frame in the map mat which indicates the player being at that location.
- Whenever the map is viewed, a cog calculates which of the ghosts is closest to you and chooses that frame of the mat to display (you'd probably also want to give routes between locations a ghost/frame as well - Pokémon style).
- For Rollmod, all you'd need is a way to keep the map on display at all times to one side of the screen.
Thoughts?