Hello All.
I hope the Subject was clear enough.
I do not know much about Cogs.
I am working on a level and my current problem might require a cog (others recommended me to this particular forum).
In essence, I have a mat. The mat has 2 frames (much like a switch does). Lets say for this example, the mat is a painting. The 2nd frame of the painting, is the same painting but now smiling.
I would like to create (or rather have someone create it for me) a cog that when a player walks down a passage and passes thru an 'adjoined surface' that he triggers the mat to its 2nd frame position.
The mat should stay in its "2nd frame" until the player leaves that sector and passes back thru the 'adjoined surface' that triggered it in the first place (where it then reverts back to its original frame1 painting mat).
First, let me know if this is possible...
* If it is, I could settle for this much*
But preferably, I would also like...
Secondly, if it is possible, the complicated part (I think) comes in here....
I want this effect to be 'locally' ( i think that is the word ). In that, I only want the player who passed thru the 'adjoined surface' to witness the changing of the mat (all other players, on the other side of the surface should ONLY see switch in frame1).
Should this be possible, it could open some ideas I have wide open. =) And I have many applications for this cog that could make a level seem "more Real".
Thank you, in Advance.
** bows **
Palidori
I hope the Subject was clear enough.
I do not know much about Cogs.
I am working on a level and my current problem might require a cog (others recommended me to this particular forum).
In essence, I have a mat. The mat has 2 frames (much like a switch does). Lets say for this example, the mat is a painting. The 2nd frame of the painting, is the same painting but now smiling.
I would like to create (or rather have someone create it for me) a cog that when a player walks down a passage and passes thru an 'adjoined surface' that he triggers the mat to its 2nd frame position.
The mat should stay in its "2nd frame" until the player leaves that sector and passes back thru the 'adjoined surface' that triggered it in the first place (where it then reverts back to its original frame1 painting mat).
First, let me know if this is possible...
* If it is, I could settle for this much*
But preferably, I would also like...
Secondly, if it is possible, the complicated part (I think) comes in here....
I want this effect to be 'locally' ( i think that is the word ). In that, I only want the player who passed thru the 'adjoined surface' to witness the changing of the mat (all other players, on the other side of the surface should ONLY see switch in frame1).
Should this be possible, it could open some ideas I have wide open. =) And I have many applications for this cog that could make a level seem "more Real".
Thank you, in Advance.
** bows **
Palidori
JAS_Palidori
High_Councillor, Light Jedi_Master
JAS: Jedi Against Sith
High_Councillor, Light Jedi_Master
JAS: Jedi Against Sith