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ForumsCog Forum → Pushable boxes that you can also walk on top of?
Pushable boxes that you can also walk on top of?
2005-02-17, 11:24 AM #1
How would I go about this...you can't make a face colliding thing that uses move=physics can you?
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2005-02-17, 2:31 PM #2
Sure you can. I should have a template around somewhere. I figured this out for someone else too, lol.

This is essentially what you want. What it was, was a stone block that could be shoved around and dropped. type=cog should probably be left alone. Several of the other "types" seem to have a predifined collide or move, hardcoded in.

Stone none model3d=StoneBlock1.3DO orient=(0.000000/0.000000/0.000000) type=cog collide=3 move=physics size=.25 movesize=.25 surfdrag=1.000000 airdrag=1.000000 mass=25.000000 physflags=0x004041 buoyancy=0.500000 thingflags=0x40
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Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-02-18, 5:57 AM #3
Cool! Although...they aren't exactly like I want them. After I tweaked it, they're damn close though. Its almost like they're a cylinder rather than a box though...or rather their collidebox is. Which is really weird. I also couldn't get sequencers to stick on the side which I guess isn't surprising.
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2005-02-18, 9:01 AM #4
Upload the 3do. I doubt it's the template, as I've had the template work perfectly for me. Just the same as archi. And it didn't occur as cylindrical.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-02-18, 9:50 AM #5
crt4-4.3do I believe. Its in JKMRES.goo, should also be in the JK gob.

Could you email me a small sample level maybe? I can just pick that apart and probably find what I'm missing.

scorcho99 at myrealbox dot com
-El Scorcho

"Its dodgeball time!" -Stormy Waters

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