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ForumsCog Forum → So what is the difference between 'size' and 'movesize' template settings?
So what is the difference between 'size' and 'movesize' template settings?
2005-02-18, 6:05 AM #1
They always seem to be set the same...whats the story with these?
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2005-02-18, 8:33 AM #2
I'm pretty sure movesize is the objects collide while moving, like walking, and size is its static collide, like standing still.
2005-02-19, 4:08 PM #3
Movesize is used for collisions, size for everything else... I guess.

For example, the sequencers when activated have a 'movesize' of 0.2 (due to SetCollideSize() in the class cog, which changes movesize) and 'size' of 0.05 (very estimated distances). The 'movesize' would be the "sensor" range (imaginary sphere) of the motion senser and the 'size' would be the radius of an imaginary sphere that surrounds the sequencer.

I dunno if that helped at all :o -- a lot of this was just coming to me now, but I think that's how it works.

I could be wrong; I haven't experimented a lot in this area.
May the mass times acceleration be with you.

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