Alright, this may be a lot for one cog, and if so, I don't care if it is broken down into a few cogs. Alright here's what I need a cog to do.
- When a surface is activated, two sectors get a light value of 1.
- Once seven surfaces are activated, a thing moves from one frame to the next and stays at the second frame until not all of the surfaces are activated.
- Once all seven surfaces are activated and the thing moves to the second frame, a non-local sound is played through-out the entire level.
- The surface, sector, thing, and sound values will be given through JED.
- All of these actions made by the cog should be non-local.
This is all for now. Many thanks to the person who can get this working. Credit will also be given.
- When a surface is activated, two sectors get a light value of 1.
- Once seven surfaces are activated, a thing moves from one frame to the next and stays at the second frame until not all of the surfaces are activated.
- Once all seven surfaces are activated and the thing moves to the second frame, a non-local sound is played through-out the entire level.
- The surface, sector, thing, and sound values will be given through JED.
- All of these actions made by the cog should be non-local.
This is all for now. Many thanks to the person who can get this working. Credit will also be given.
Who made you God to say "I'll take your life from you"?