How come a placed enemy in JK wont be there in a multiplayer level? It seems enemies only show up if you spawn it during the game.
Would it be possible to assign a cog to the template of an npc so it would spawn itself on startup?
Would it be possible to assign a cog to the template of an npc so it would spawn itself on startup?

so now all the enemy positions are ghost positions and they have a cog in thier template to spawn an enemy on startup.
This is a level cog not a class cog.