Hi all, it's been a while since I've been here. I'm in my last year finishing my studies in college so im really busy. Anyways, in the little time i have left I'm still working on my big temple level
and also keeping JK alive with my clan ORJ.
I need a small 'upgrade' for this cog:
This cog that gbk made for me 'conjures' an item upon activating a thing or a surface.
Is it possible to build in a 'delay' that makes sure you cannot activate the switch again for about a second or two? Just to prevent spawning a lot of items in very little time, by constantly tapping activate.
I am very bad at understanding cog, so I'd be intensely happy if someone would kindly implement it for me. I know this nut shouldn't be too hard to crack for you old and wise wizards of cog
Still dedicated to the best game ever,
ORJ_JoS

I need a small 'upgrade' for this cog:
Code:
# 05/2004, 08/2004 gbk Symbols Message Activated Surface Toucheee Thing Touchee Thing Ghost Template Item End Code Activated: Creatething(Item, Ghost); Stop; End
This cog that gbk made for me 'conjures' an item upon activating a thing or a surface.
Is it possible to build in a 'delay' that makes sure you cannot activate the switch again for about a second or two? Just to prevent spawning a lot of items in very little time, by constantly tapping activate.
I am very bad at understanding cog, so I'd be intensely happy if someone would kindly implement it for me. I know this nut shouldn't be too hard to crack for you old and wise wizards of cog

Still dedicated to the best game ever,
ORJ_JoS
ORJ / My Level: ORJ Temple Tournament I