Yes, you heard right, no more waiting for your collisions to happen, make them happen now! (Though the idea is to fix the problem with high speed projectiles exploding early when they collide vs things).
(I think the reason they explode early is just because jk only checks each frame for collision, and if it finds a collision vs a thing it will make the explosion at the last frame's position rather than interpolating to where it *actually* happened, which is only obvious when you have projectiles that travel large distances each frame)
http://www.hellraiser64.com/jkhub/forums/viewtopic.php?p=66
(I think the reason they explode early is just because jk only checks each frame for collision, and if it finds a collision vs a thing it will make the explosion at the last frame's position rather than interpolating to where it *actually* happened, which is only obvious when you have projectiles that travel large distances each frame)
http://www.hellraiser64.com/jkhub/forums/viewtopic.php?p=66