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ForumsCog Forum → Grav Gun + Source
Grav Gun + Source
2005-04-02, 5:06 PM #1
http://www.hellraiser64.com/jkhub/forums/viewtopic.php?p=87#87
My topic at the hub showcasing my alpha grav gun. Dead project from a while ago, but people posting bugs and such for both mp & sp (hint) might renew my interest in it.

Hell, even some help would be great too ;)
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-04-03, 4:49 PM #2
I completelly forgot about this. I'll be sure to model up a gravity gun ASAP.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-04-03, 6:02 PM #3
Yeah, me too.

Anyways I don't know if you changed anything from the first alpha you posted here, but what G-Man said was true in some levels, in other levels it worked perfectly.
2005-04-05, 1:51 PM #4
Yeah I'm trying to figure out why it does that, but it's been so long since I actively edited jk that I am kind of at a block....hmm
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-04-05, 4:16 PM #5
Any screenshots of this in action? :D
And when the moment is right, I'm gonna fly a kite.
2005-04-05, 5:02 PM #6
no I could get some though, they honestly won't look that cool at the moment though. Once it's fully functional I'm gonna give it some sort of beam effect, been meaning to ask HR about that...
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-04-06, 6:54 AM #7
I test it in my level....
The thing is flying to the vector 0 0 0 after the secondery fire is activated.
[http://img195.exs.cx/img195/5492/13xk.jpg]
[http://img195.exs.cx/img195/2938/23sm.jpg]
[http://img77.exs.cx/img77/4928/30uy.jpg]
[http://img15.exs.cx/img15/5327/49xr.jpg]
[http://img15.exs.cx/img15/9590/53hu.jpg]
[http://img168.exs.cx/img168/9720/69xs.jpg]
[http://img168.exs.cx/img168/9823/79ue.jpg]
[http://img168.exs.cx/img168/926/86ce.jpg]
[http://img165.exs.cx/img165/876/94yu.jpg]
[http://img165.exs.cx/img165/8208/109wt.jpg]
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-04-06, 5:39 PM #8
The reason is that I use the ghost template, and that isn't included in your level. Try including it in the static.jkl and it should work. I'm working on a way around this :)
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-04-06, 6:41 PM #9
Is the ghost object just getting the player's lookvector? If that's all it's doing, use +punchcloud; it's tiny, noiseless and if you delete it right away it won't be seen at all.

QM

Edit: Just looked over your COGs and +punchcloud should be a perfect substitute.
2005-04-06, 7:31 PM #10
Awesome thanks!
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________

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