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ForumsCog Forum → Why won't count ALL dead people?
Why won't count ALL dead people?
2005-04-24, 8:46 AM #1
Hi!
A COG of mine won't count all 32 people that lie dead! Please Help!
Code:
# The Boss for TNT3-TNT2
#
# By Edward
symbols

message		entered
message		pulse
message		user0
message		killed

sector		entering

template	temp0
template	temp1
template	temp2
template	temp3
template	temp4
template	temp5
template	temp6
template	temp7
template	temp8
template	temp9

thing		t0=-1	local
thing		t1=-1	local
thing		t2=-1	local
thing		t3=-1	local
thing		t4=-1	local
thing		t5=-1	local
thing		t6=-1	local
thing		t7=-1	local
thing		t8=-1	local
thing		t9=-1	local
thing		t10=-1	local
thing		t11=-1	local
thing		t12=-1	local
thing		t13=-1	local
thing		t14=-1	local
thing		t15=-1	local
thing		t16=-1	local
thing		t17=-1	local
thing		t18=-1	local
thing		t19=-1	local
thing		t20=-1	local
thing		t21=-1	local
thing		t22=-1	local
thing		t23=-1	local
thing		t24=-1	local
thing		t25=-1	local
thing		t26=-1	local
thing		t27=-1	local
thing		t28=-1	local
thing		t29=-1	local
thing		t30=-1	local
thing		t31=-1	local

flex		spreadx
flex		spready
flex		spreadz

flex		lookx
flex		looky
flex		lookz

int		lx	local
int		ly	local
int		lz	local

sector		room0
sector		room1
sector		room2
sector		room3
sector		room4
sector		room5
sector		room6
sector		room7
sector		room8

sector		bosshole

template	bolt
template	acamera

thing		cam1		local
thing		cam2		local
vector		frontalcampos

keyframe	bossfire

thing		boss		mask=0xFFF

int		i		local
int		d		local
int		dd		local

int		beenin=0	local

sound		k_well
sound		d_think
sound		d_hello
sound		d_last
sound		d_flash
sound		d_clone
sound		d_exactly
sound		k_heard
sound		d_which
sound		k_Red
sound		d_ok
sound		k_difference
sound		d_voice
sound		k_else
sound		d_candothis
sound		boltpow
sound		k_kthen

sound		music
sound		hold

int		ch=1		local
int		k=-1		local

vector		lv		local
vector		lvr		local

sound		Congrats

end
#
code
entered:
	If(GetSenderRef()!=entering) return;
	if(beenin==1) return;
	beenin=1;
	dd=0;
	SetGoalFlags(GetLocalPlayerThing(), 0, 0x2);
	print("Mission Objective Complete!");
	for(i=0; i<32; i=i+1)
	{
		if(lookx==-1) { lx=rand()*360; } else { lx=lookx; }
		if(looky==-1) { ly=rand()*360; } else { ly=looky; }
		if(lookz==-1) { lz=rand()*360; } else { lz=lookz; }
		t0=createThingAtPos(temp0[rand()*9], room0,GetSectorCenter(room0), vectorset(lx,ly,lz));
		if(t0!=-1) dd=dd+1;
		CaptureThing(t0);
		SetThingVel(t0,VectorSet( (rand()*(spreadx*2.00000000))-spreadx, (rand()*(spready*2.00000000))-spready, (rand()*(spreadz*2.00000000))-spreadz ));
		sleep(0.1);
	}
	SetPulse(1);
return;
pulse:
	d=0;
	for(i=0; i<32; i=i+1)
	{
		if((GetThingFlags(t0) & 0x200)) // || (t0==-1)
			d=d+1;
	}
	printint(d);
	printint(dd);
	if(d>=dd)
	{
		if(beenin==2) return;
		beenin=2;
		SetPulse(0);
		call user0;
	}
	if(beenin==2)
	{
		lv=VectorSub(GetThingPos(cam1),frontalcampos);
		lvr=VectorSet(-VectorX(lv), -VectorY(lv), -VectorZ(lv));
		SetThingLook(cam1,lvr);
		if(VectorDist(GetThingPos(cam1), GetThingPos(boss))<.2)
			ApplyForce(cam1,lv);
		else if(VectorDist(GetThingPos(cam1), GetThingPos(boss))>.2)
			ApplyForce(cam1,lvr);
		lv=VectorSub(GetThingPos(cam2), VectorAdd(GetThingPos(GetLocalPlayerThing()), VectorSet(0,0,.05)));
		lvr=VectorSet(-VectorX(lv), -VectorY(lv), -VectorZ(lv));
		SetThingLook(cam2,lvr);
		if(VectorDist(GetThingPos(cam2), GetThingPos(GetLocalPlayerThing()))<.2)
			ApplyForce(cam2,lv);
		else if(VectorDist(GetThingPos(cam1), GetThingPos(GetLocalPlayerThing()))>.2)
			ApplyForce(cam2,lvr);
		AISetLookPos(boss, GetThingPos(GetLocalPlayerThing()));
	}
return;
killed:
	if(GetSenderRef()!=boss) return;
	PlaySoundLocal(Congrats,1,0,0x0);
	print("Mission Objective Completed!");
	SetGoalFlags(GetLocalPlayerThing(), 3, 0x2);
	SetGoalFlags(GetLocalPlayerThing(), 4, 0x1);
	sleep(1);
	print("Right... Now to find the Galexy Destroyer.");
return;
user0:
	SetActorFlags(GetLocalPlayerThing(),0x800000);
	print("Well, that seems to be everyone...");
	PlaySong(0,0,0);
	PlaySoundLocal(k_well,1,0,0x0);
	sleep(GetSoundLen(k_well));
	cam1=FireProjectile(GetLocalPlayerThing(), acamera, -1, -1, '0 0 0', '0 0 0', 0,0,0,0);
	cam2=FireProjectile(GetLocalPlayerThing(), acamera, -1, -1, '0 0 0', '0 0 0', 0,0,0,0);
	CaptureThing(cam1);
	CaptureThing(cam2);
	SetCameraFocus(0,cam1);
	SetCameraFocus(1,cam1);
	SetThingVel(cam2,'.1 .1 .1');
	print("That's what you think...");
	PlaySoundLocal(d_think,1,0,0x0);
	SetLifeLeft(cam1,0);
	SetLifeLeft(cam2,0);
	SetPulse(0.01);
	sleep(1);
	ClearSectorFlags(bosshole, 0x1);
	ch=PlaySoundLocal(music, .5, 0, 0x0);
	sleep(1);
	Print("Dark Jedi: Hello Kyle!");
	PlaySoundLocal(d_hello,1,0,0x0);
	sleep(GetSoundLen(d_hello));
	Print("Dark Jedi: I am the last thing you will ever see!");
	PlaySoundLocal(d_last,1,0,0x0);
	sleep(GetSoundLen(d_last));
	Print("Dark Jedi: I am the FLASHING DEATH!!!");
	PlaySoundLocal(d_flash,1,0,0x0);
	sleep(GetSoundLen(d_flash));
	Print("Dark Jedi: I am cloned from Jerec!");
	PlaySoundLocal(d_clone,1,0,0x0);
	sleep(GetSoundLen(d_clone));
	Print("Dark Jedi: I am exactly like him but i am altered to be better!");
	PlaySoundLocal(d_exactly,1,0,0x0);
	sleep(GetSoundLen(d_exactly)-.5);
	Print("Kyle: Yes, so I've heard from your brother, who lies dead...");
	SetCameraFocus(0,cam2);
	SetCameraFocus(1,GetLocalPlayerThing());
	PlaySoundLocal(k_heard,1,0,0x0);
	StopSound(ch,1);
	PlaySoundLocal(hold,1,0,0x0);
	sleep(GetSoundLen(k_heard));
	print("Dark Jedi: Oh... Which one was it?");
	SetCameraFocus(0,cam1);
	PlaySoundLocal(d_which,1,0,0x0);
	sleep(GetSoundLen(d_which));
	print("Kyle: The Red one.");
	SetCameraFocus(0,cam2);
	PlaySoundLocal(k_Red,1,0,0x0);
	sleep(GetSoundLen(k_Red));
	print("Dark Jedi: OK...");
	SetCameraFocus(0,cam1);
	PlaySoundLocal(d_ok,1,0,0x0);
	sleep(GetSoundLen(d_ok));
	Print("Kyle: So what's different with you?");
	SetCameraFocus(0,cam2);
	PlaySoundLocal(k_difference,1,0,0x0);
	sleep(GetSoundLen(k_difference));
	Print("Dark Jedi: Um... I have a voice?");
	SetCameraFocus(0,cam1);
	PlaySoundLocal(d_voice,1,0,0x0);
	sleep(GetSoundLen(d_voice));
	Print("Kyle: True... Anything else?");
	SetCameraFocus(0,cam2);
	PlaySoundLocal(k_else,1,0,0x0);
	sleep(GetSoundLen(k_else));
	SetCameraFocus(0,cam1);
	Print("Dark Jedi: Um... I can do this!");
	PlaySoundLocal(d_candothis,1,0,0x0);
	sleep(GetSoundLen(d_candothis));
	FireProjectile(boss, bolt, boltpow, -1, '0 0 0', '0 0 0', 0,0,0,0);
	k=PlayKey(boss,bossfire,1,0x4);
	sleep(1);
	StopKey(boss,k,1);
	SetCameraFocus(0,cam2);
	Print("Kyle: OK then... Lets Fight!");
	PlaySoundLocal(k_kthen,1,0,0x0);
	sleep(GetSoundLen(k_kthen));
	SetCameraFocus(0,GetLocalPlayerThing());
	ClearActorFlags(GetLocalPlayerThing(),0x800000);
	SetPulse(0);
	AIClearMode(boss, 0x2000);
	AISetMode(boss, 0x4);
	SetGoalFlags(GetLocalPlayerThing(), 3, 0x1);
	DestroyThing(cam1);
	DestroyThing(cam2);
return;
end

The print thing says at tops 31 things dead. But I know that it has reached 32! And also, the number reduces when I fire my guns! Why is that?

Edit: Found more problems... I, sometimes, am able to get to 32 and get to the user0: message. Now begins problems. At the end of all this, the pulse seems to reset itself. Somewhat like if the beenin is reset to 1 and thereby every second I end up printing the first line in the user0 message. WHY WHY WHY!!!!???????????

/Edward
Edward's Cognative Hazards
2005-04-24, 2:27 PM #2
well one thing I notice off the bat is some of your symbols' names begin with a number. Symbol names must begin with a letter.

atm, that's all I can catch b/c I'm really tired right now.
May the mass times acceleration be with you.
2005-04-24, 8:19 PM #3
Something tells me "if(d>=dd)" has something to do with it. Try d>dd.

Oh, and I would REALLY love to beta some of your projects sometime.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-05-02, 4:40 AM #4
Hi!
Sorry for letting this thing drop and making you think that it was solved. I got sick last Monday, and I stayed away from the computer for a week!

Anyway, DS: I see no symbol starting with a number. And so I believe you were tired!

LG: I don't think that will help. The numbers don't count up to the desired dd. They count up to something below that. AND the counter goes down every time I shoot a projectile.
And I'll try to remember your request.

/Edward
Edward's Cognative Hazards
2005-05-04, 1:11 PM #5
Still not solved!
Edward's Cognative Hazards
2005-05-04, 4:33 PM #6
Can you better explain what this is supposed to do? My eyes keep glossing over all that code.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-05-05, 7:18 AM #7
OK... Lets see... The code is activated once entering a certain room, thereby spawning 32 enemies. These 32 are then "captured" and a pulse of every second checks to see if they are alive or not. If all 32 have the Dead flag, or are missing, increase the counter by 1.
If the counter reaches all 32 (or dd in this matter), then Activate user0: and start the talking.
<When firing projectiles, the counter goes down. And so, when I HAVE killed everyone, the counter is somewhere around 28-31 out of 32.>
When I do reach 32, the user0 message is activated. The scene there works normally and at the end, the boss comes to get me.
<After right after that, I hear a voice saying "Well, that seems t-Well, that seems t-Well, that seems t-" and my view rushing forwards to view the boss repetetivly. Thereby making me think that the Pulse has been turned on again by something, and my beenin value set to 1 again.>

Hope this is enough information. If not, I don't know what else I can say.

/Edward
Edward's Cognative Hazards
2005-05-05, 2:12 PM #8
Try this if you want.
Code:
########################
# The Boss for TNT3-TNT2
#
# By Edward
########################
symbols
#-----------------------
message	entered
message	killed
message	timer
message	pulse
#-----------------------
sector	entering=-1

template	temp0
template	temp1
template	temp2
template	temp3
template	temp4
template	temp5
template	temp6
template	temp7
template	temp8
template	temp9

thing		t0=-1		local
thing		t1=-1		local
thing		t2=-1		local
thing		t3=-1		local
thing		t4=-1		local
thing		t5=-1		local
thing		t6=-1		local
thing		t7=-1		local
thing		t8=-1		local
thing		t9=-1		local
thing		t10=-1	local
thing		t11=-1	local
thing		t12=-1	local
thing		t13=-1	local
thing		t14=-1	local
thing		t15=-1	local
thing		t16=-1	local
thing		t17=-1	local
thing		t18=-1	local
thing		t19=-1	local
thing		t20=-1	local
thing		t21=-1	local
thing		t22=-1	local
thing		t23=-1	local
thing		t24=-1	local
thing		t25=-1	local
thing		t26=-1	local
thing		t27=-1	local
thing		t28=-1	local
thing		t29=-1	local
thing		t30=-1	local
thing		t31=-1	local

flex		spreadx=0.0
flex		spready=0.0
flex		spreadz=0.0

flex		lookx=0
flex		looky=0
flex		lookz=0

int		lx=0		local
int		ly=0		local
int		lz=0		local

sector	room0=-1
sector	room1=-1
sector	room2=-1
sector	room3=-1
sector	room4=-1
sector	room5=-1
sector	room6=-1
sector	room7=-1
sector	room8=-1
sector	bosshole=-1

template	bolt
template	acamera

thing		cam1=-1	local
thing		cam2=-1	local

vector	frontalcampos

keyframe	bossfire

thing		boss=-1	mask=0xFFF

int		a=0		local
int		b=0		local
int		i=0		local
int		d=0		local
int		dd=0		local
int		beenin=0	local

sound		k_well
sound		d_think
sound		d_hello
sound		d_last
sound		d_flash
sound		d_clone
sound		d_exactly
sound		k_heard
sound		d_which
sound		k_Red
sound		d_ok
sound		k_difference
sound		d_voice
sound		k_else
sound		d_candothis
sound		boltpow
sound		k_kthen
sound		music
sound		hold

int		ch=1		local
int		k=-1		local

vector	lv		local
vector	lvr		local
sound		Congrats
#---------------------
end
#=====================
code
#---------------------
entered:
	if(GetSenderRef() != entering) return;
	if(beenin > 0) return;
	beenin = 1;
	d = 0;
	dd = 0;
	SetGoalFlags(GetLocalPlayerThing(), 0, 0x2);
	Print("Mission Objective Complete!");
	for(i=0; i<32; i=i+1)
		{
		if(lookx == -1) lx = Rand() * 360;
		else lx = lookx;
		if(looky == -1) ly = Rand() * 360;
		else ly = looky;
		if(lookz == -1) lz = Rand() * 360;
		else lz = lookz;
		t0 = CreateThingAtPos(temp0[Rand() * 9], room0, GetSectorCenter(room0), vectorset(lx, ly, lz));
		if(t0 != -1) dd = dd + 1;
		CaptureThing(t0);
		SetThingVel(t0, VectorSet((Rand() * (spreadx * 2.0)) - spreadx, (Rand() * (spready * 2.0)) - spready, (Rand() * (spreadz * 2.0)) - spreadz )); 
		}
return;
#---------------------
killed:
	if(GetSenderRef() == boss)
		{
		PlaySoundLocal(Congrats,1,0,0x0);
		Print("Mission Objective Completed!");
		SetGoalFlags(GetLocalPlayerThing(), 3, 0x2);
		SetGoalFlags(GetLocalPlayerThing(), 4, 0x1);
		sleep(1);
		Print("Right... Now to find the Galexy Destroyer.");
		return;
		}
	else  //-Non boss guy was killed
		{
		d = d + 1;
		PrintInt(d); 
		PrintInt(dd); 
		if(d >= dd) //-Everyone is dead
			{
			if(beenin > 1) return;
			beenin = 2;
			SetTimerEx(0.1, 1, 0, 0);
			}
		return;
		}
return;
#---------------------
timer:
	a = GetSenderID();
	b = GetParam(0);
	if(a == 1)
		{
		SetActorFlags(GetLocalPlayerThing(),0x800000);
		Print("Well, that seems to be everyone...");
		PlaySong(0,0,0); PlaySoundLocal(k_well,1,0,0x0);
		sleep(GetSoundLen(k_well));
		SetTimerEx(GetSoundLen(k_well), 2, 0, 0);
//		sleep(GetSoundLen(k_well));
		return;
		}
	if(a == 2)
		{
		cam1 = FireProjectile(GetLocalPlayerThing(), acamera, -1, -1, '0 0 0', '0 0 0', 0,0,0,0);
		cam2 = FireProjectile(GetLocalPlayerThing(), acamera, -1, -1, '0 0 0', '0 0 0', 0,0,0,0);
		CaptureThing(cam1);
		CaptureThing(cam2);
		SetCameraFocus(0, cam1);
		SetCameraFocus(1, cam1);
		SetThingVel(cam2,'0.1 0.1 0.1');
		Print("That's what you think...");
		PlaySoundLocal(d_think,1,0,0x0);
//		SetLifeLeft(cam1, 0.0);
//		SetLifeLeft(cam2, 0.0);
		SetPulse(0.01);
		SetTimerEx(1.0, 3, 1, 0);
//		sleep(1);
		return;
		}
	if(a == 3)
		{
		if(b == 1)
			{
			ClearSectorFlags(bosshole, 0x1);
			ch=PlaySoundLocal(music, .5, 0, 0x0);
			SetTimerEx(1.0, 3, 2, 0);
//			sleep(1);
			return;
			}
		if(b == 2)
			{
			Print("Dark Jedi: Hello Kyle!");
			PlaySoundLocal(d_hello,1,0,0x0);
			SetTimerEx(GetSoundLen(d_hello), 3, 3, 0);
//			sleep(GetSoundLen(d_hello));
			return;
			}
		if(b == 3)
			{
			Print("Dark Jedi: I am the last thing you will ever see!");
			PlaySoundLocal(d_last,1,0,0x0);
			SetTimerEx(GetSoundLen(d_last), 3, 4, 0);
//			sleep(GetSoundLen(d_last));
			return;
			}
		if(b == 4)
			{
			Print("Dark Jedi: I am the FLASHING DEATH!!!");
			PlaySoundLocal(d_flash,1,0,0x0);
			SetTimerEx(GetSoundLen(d_flash), 3, 5, 0);
//			sleep(GetSoundLen(d_flash));
			return;
			}
		if(b == 5)
			{
			Print("Dark Jedi: I am cloned from Jerec!");
			PlaySoundLocal(d_clone,1,0,0x0);
			SetTimerEx(GetSoundLen(GetSoundLen(d_clone), 3, 6, 0);
//			sleep(GetSoundLen(d_clone));
			}
		if(b == 6)
			{
			Print("Dark Jedi: I am exactly like him but i am altered to be better!");
			PlaySoundLocal(d_exactly,1,0,0x0);
			SetTimerEx(GetSoundLen(d_exactly)-.5, 3, 7, 0);
//			sleep(GetSoundLen(d_exactly)-.5);
			}
		if(b == 7)
			{
			Print("Kyle: Yes, so I've heard from your brother, who lies dead...");
			SetCameraFocus(0,cam2);
			SetCameraFocus(1,GetLocalPlayerThing());
			PlaySoundLocal(k_heard,1,0,0x0);
			StopSound(ch,1);
			PlaySoundLocal(hold,1,0,0x0);
			SetTimerEx(GetSoundLen(k_heard), 3, 8, 0);
//			sleep(GetSoundLen(k_heard));
			}
		if(b == 8)
			{
			print("Dark Jedi: Oh... Which one was it?");
			SetCameraFocus(0,cam1);
			PlaySoundLocal(d_which,1,0,0x0);
			SetTimerEx(GetSoundLen(d_which), 3, 9, 0);
//			sleep(GetSoundLen(d_which));
			}
		if(b == 9)
			{
			print("Kyle: The Red one.");
			SetCameraFocus(0,cam2);
			PlaySoundLocal(k_Red,1,0,0x0);
			SetTimerEx(GetSoundLen(k_Red), 3, 10, 0);
//			sleep(GetSoundLen(k_Red));
			}
		if(b == 10)
			{
			print("Dark Jedi: OK...");
			SetCameraFocus(0,cam1);
			PlaySoundLocal(d_ok,1,0,0x0);
			SetTimerEx(GetSoundLen(d_ok), 3, 11, 0);
//			sleep(GetSoundLen(d_ok));
			}
		if(b == 11)
			{
			Print("Kyle: So what's different with you?");
			SetCameraFocus(0,cam2);
			PlaySoundLocal(k_difference,1,0,0x0);
			SetTimerEx(GetSoundLen(k_difference), 3, 12, 0);
//			sleep(GetSoundLen(k_difference));
			}
		if(b == 12)
			{
			Print("Dark Jedi: Um... I have a voice?");
			SetCameraFocus(0,cam1);
			PlaySoundLocal(d_voice,1,0,0x0);
			SetTimerEx(GetSoundLen(d_voice), 3, 13, 0);
//			sleep(GetSoundLen(d_voice));
			}
		if(b == 13)
			{
			Print("Kyle: True... Anything else?");
			SetCameraFocus(0,cam2);
			PlaySoundLocal(k_else,1,0,0x0);
			SetTimerEx(GetSoundLen(k_else), 3, 14, 0);
//			sleep(GetSoundLen(k_else));
			}
		if(b == 14)
			{
			SetCameraFocus(0,cam1);
			Print("Dark Jedi: Um... I can do this!");
			PlaySoundLocal(d_candothis,1,0,0x0);
			SetTimerEx(GetSoundLen(d_candothis), 3, 15, 0);
//			sleep(GetSoundLen(d_candothis));
			}
		if(b == 15)
			{
			FireProjectile(boss, bolt, boltpow, -1, '0 0 0', '0 0 0', 0,0,0,0); 
			k=PlayKey(boss,bossfire,1,0x4);
			SetTimerEx(1.0, 3, 16, 0); 
//			sleep(1);
			}
		if(b == 16)
			{
			StopKey(boss,k,1);
			SetCameraFocus(0,cam2); 
			Print("Kyle: OK then... Lets Fight!"); 
			PlaySoundLocal(k_kthen,1,0,0x0);
			SetTimerEx(GetSoundLen(k_kthen), 3, 17, 0);
//			sleep(GetSoundLen(k_kthen)); 
			}
		if(b == 17)
			{
			SetCameraFocus(0, GetLocalPlayerThing());
			SetCameraFocus(1, GetLocalPlayerThing());
			ClearActorFlags(GetLocalPlayerThing(),0x800000);
			SetPulse(0.0);
			AIClearMode(boss, 0x2000); 
			AISetMode(boss, 0x4); 
			SetGoalFlags(GetLocalPlayerThing(), 3, 0x1); 
			DestroyThing(cam1);
			DestroyThing(cam2);
			}
		return;
		}
return;
#---------------------
pulse:
	lv = VectorSub(GetThingPos(cam1), frontalcampos); 
	lvr = VectorSet(-VectorX(lv), -VectorY(lv), -VectorZ(lv)); 
	SetThingLook(cam1, lvr); 
	if(VectorDist(GetThingPos(cam1), GetThingPos(boss)) < 0.2)
		ApplyForce(cam1, lv);
	else
	if(VectorDist(GetThingPos(cam1), GetThingPos(boss)) > 0.2)
		ApplyForce(cam1, lvr);
	lv=VectorSub(GetThingPos(cam2), VectorAdd(GetThingPos(GetLocalPlayerThing()), VectorSet(0,0,0.05)));
	lvr=VectorSet(-VectorX(lv), -VectorY(lv), -VectorZ(lv));
	SetThingLook(cam2,lvr);
	if(VectorDist(GetThingPos(cam2), GetThingPos(GetLocalPlayerThing())) < 0.2)
		ApplyForce(cam2, lv);
	else
	if(VectorDist(GetThingPos(cam1), GetThingPos(GetLocalPlayerThing())) > 0.2)
		ApplyForce(cam2, lvr);
	AISetLookPos(boss, GetThingPos(GetLocalPlayerThing()));
return;
#---------------------
end
Famous last words - "It seemed like a good idea at the time."
2005-05-06, 2:14 PM #9
Thanks! That seems to have solved it all!

/Edward
Edward's Cognative Hazards

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