Hi if it possible to make a cog that makes when thing X enters room X the happens .....
This is the static archive of the Massassi Forums. The forums are
closed indefinitely. Thanks for all the memories!
You can also download
Super Old Archived Message Boards
from when Massassi first started.
"View" counts are as of the day the forums were archived, and will no longer increase.
# Jedi Knight COG Script # # When thing x enters room y, stuff happens symbols sector room_x thing thing_x message entered end # ======================== code # ........................ entered: if(GetSenderRef() == room_x && GetSourceRef() == thing_x) call do_stuff; stop; # ........................ do_stuff: //your code here stop; # ........................ end