How to parsearg the walkplayer template's "fov" in order to increase saberblocking radius...?
I think the following would be the correct syntax... but where to put it in the weap_saber.COG...? Or should it be put in the kyle.COG...?
Player = GetLocalPlayerThing;
ParseArg(player, "fov=1.0")
Any help muchly appreciated...
Thanx,
_K_
I think the following would be the correct syntax... but where to put it in the weap_saber.COG...? Or should it be put in the kyle.COG...?
Player = GetLocalPlayerThing;
ParseArg(player, "fov=1.0")
Any help muchly appreciated...
Thanx,
_K_