I know you've been on my thread, os you probably know that I've had some trouble getting these set-up as well then?
I think by now I've got my level working in this respect though, so let me try and offer some assistance.
First off, I assume you have read this page (
http://www.massassi.net/jkarena/index.php?x=forauthors ) and downloaded the DevKit (
http://www.massassi.net/jkarena/index.php?x=download ).
Judging by the screenies, it seems that your player has no weapons or health, wihch is a good sign that everythin is working in that department.
As for the queue_indicator.cog - how is it not working. In case you don't know (I apologize if you already do) you need at least 2 players to actually depart the lobby and enter the arena, so just testing it by yourself will not be adequate. Also, the queue indicator only prints a line of text at the top of the screen and does not animate when you click it when testing your level. Only once it has been gobbed and compiled will the buttons make a noise and animate between the two different mats, so if it doesn't seem to activating when you're "saving JKL and test" directly from JED, don't worry, it's still working perfectly fine.
Also, in the link I referenced, it says:
So make sure that you have the right number in the "q_anim_cel#" parameter in your cog window.
Again, this seems to be a discrepancy between the gobbed level and whne you're just testing it out from JED. When testing in JED, if I recall, all of the weapons will be deactivated by default, but when gobbed they will all be activated and ready for use upon startup, unless the host specifiec otherwise in the weapons room.
I hope some of this was helpful. If I didn't answer the question ir if you need more info, please type back.