I have here a modified cog from Phantom Coder (Hell Raiser) for my new mod, iv fixed one bug, the standing leg bug (where they stand over dead bodys).
But now.. theres a glitch when in idle mode. They show under the player.
Here is the cog:
Now how do i fix this?
Code tags, please. Quote tags just dont cut it...
But now.. theres a glitch when in idle mode. They show under the player.
Here is the cog:
Code:
# JK Cog Script # # legs.cog # # Have legs in first person # # Created by: PhantomCoder and modified by Xzero Phoenix to fix the "standing legs over dead body" issue (lol it was funny, the legs would be out in 3rd person and be standing over your dead body lol) flags=0x240 symbols thing Player local model Player_Mdl local template Legs_Tpl=legs local thing Legs=-1 local message startup message pulse message killed end # ======================================================================================== code startup: Player=GetLocalPlayerThing(); //Sleep while level loads Sleep(0.25); SetPulse(0.01); return; # ........................................................................................ pulse: if(GetCurrentCamera() == 1) { if(Legs != -1) { DestroyThing(Legs); Legs=-1; } return; } if(GetThingHealth(player) < 1) { if(Legs != -1) { DestroyThing(Legs); Legs=-1; } return; } if(Legs == -1) { Player_Mdl=GetThingModel(Player); //Legs=CreateThing(Legs_Tpl, Player); Legs=FireProjectile(Player, Legs_Tpl, -1, -1, '0 0 0', '0 0 0', -1, -1, -1, -1); SetThingModel(Legs, Player_Mdl); AmputateJoint(Legs, 2); AttachThingToThingEx(Legs, Player, 0x8); } else { SetThingVel(Legs, GetThingVel(Player)); SetThingLook(Legs, GetThingLVec(Player)); if(IsThingCrouching(Player)) {SetPhysicsFlags(Legs, 0x10000);} else {ClearPhysicsFlags(Legs, 0x10000);} } return; # ........................................................................................ killed: if(Legs != -1) { DestroyThing(Legs); } return; # ======================================================================================== end
Now how do i fix this?
Code tags, please. Quote tags just dont cut it...