For GetCurrentCamera(), there's more than just Internal mode (0) and External Mode (1).
All known camera modes:
0 - Internal
1 - External
4 - Idle (Circling Kyle)
5 - Death Cam
cams 2 and 3 might exist, but I can't imagine what they might be. I'll test and see what they are, if anything.
Camera modes 2 and 3 crash when you try to change to them.
There is apparently a mode 6 of some sort... the screen freezes and acts like HOM (the only 'HOM' I managed to get was text messages overlapping each other due to JK not refreshing the screen; the overlay map (tab key) might cause it too, I didn't think to try it). The camera might have been outside the level 1 area, because I could still hear bryarbolt impacts (like I was some distance away). But all in all, I think this camera is probably totally useless, which is why I won't add it to the list above.
I also tried cam modes 7-10, but they do nothing, so I assume there are no other working cam modes.
Hopefully this info might help someone... Descent_Pilot I think was going to make a modified death camera thing in his pistol mod wasn't he? This could possibly simplify things for him. (or maybe it won't but it's still nice to know)
Also, if you set the camera to mode 4, JK changes to the idle camera, as one would expect, but JK also acts as if it is idle mode -- that is, it will go back to mode 0 or 1 when you move, press a hotkey, etc. (if you're in mode 5 and go to mode 4, it goes to mode 1 when you move/press a hotkey).
All known camera modes:
0 - Internal
1 - External
4 - Idle (Circling Kyle)
5 - Death Cam
Camera modes 2 and 3 crash when you try to change to them.
There is apparently a mode 6 of some sort... the screen freezes and acts like HOM (the only 'HOM' I managed to get was text messages overlapping each other due to JK not refreshing the screen; the overlay map (tab key) might cause it too, I didn't think to try it). The camera might have been outside the level 1 area, because I could still hear bryarbolt impacts (like I was some distance away). But all in all, I think this camera is probably totally useless, which is why I won't add it to the list above.
I also tried cam modes 7-10, but they do nothing, so I assume there are no other working cam modes.
Hopefully this info might help someone... Descent_Pilot I think was going to make a modified death camera thing in his pistol mod wasn't he? This could possibly simplify things for him. (or maybe it won't but it's still nice to know)
Also, if you set the camera to mode 4, JK changes to the idle camera, as one would expect, but JK also acts as if it is idle mode -- that is, it will go back to mode 0 or 1 when you move, press a hotkey, etc. (if you're in mode 5 and go to mode 4, it goes to mode 1 when you move/press a hotkey).
May the mass times acceleration be with you.

Too bad we can't make mode 4 stay until we want it to go away. I wonder if the 'frozen player' flags would work. Like say change to mode 4, then freeze the player, then release on a timer. We could possibly make this work for a matrix-like cam. Like on a 'kill' saber attack, fire the projectile, play the key separate. If it hits, run the cam and freeze the controls, allowing the player to see a cool spin cam, then unfreeze with Sleep(GetKeyLen(saber_kill_key));
![http://www.sestus.com/log/deathcam.jpg [http://www.sestus.com/log/deathcam.jpg]](http://www.sestus.com/log/deathcam.jpg)


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