I doubt any of you do anything checksum related, but I thought I would post this anyway.
When working on my template project, I discovered that in a bunch of cogs, the following happened:
When breaking down a line into basic objects, and putting the broken down code right underneath the commented out equivilent, it passes checksum just fine. However, if you try to move the broken down equivilent of the commented line to somewhere else, like at the end of a cog, such as with all the other broken down lines from other sections of the cog, it checksums.
It's seemingly random, too. Take a cog like weap_concrifle.cog, you can move broken down code around anywhere. But take item_irgoggles.cog for example, when breaking down certain lines in the activated: section, I had the problem.
I was all done with my templates and then I discovered this, sheesh. Just more work
Oh well, there are only a few here who can follow what I just said. I hope it made sense.
ReT
When working on my template project, I discovered that in a bunch of cogs, the following happened:
When breaking down a line into basic objects, and putting the broken down code right underneath the commented out equivilent, it passes checksum just fine. However, if you try to move the broken down equivilent of the commented line to somewhere else, like at the end of a cog, such as with all the other broken down lines from other sections of the cog, it checksums.
It's seemingly random, too. Take a cog like weap_concrifle.cog, you can move broken down code around anywhere. But take item_irgoggles.cog for example, when breaking down certain lines in the activated: section, I had the problem.
I was all done with my templates and then I discovered this, sheesh. Just more work
Oh well, there are only a few here who can follow what I just said. I hope it made sense.
ReT