I haven't tried writing out this cog that I will be needing soon, but I expect I may hit a few stumbling blocks before I get it right. Thats why I thought I'd ask for suggestions first.
What it needs to do is simply find the players location(single player) and shift a thing to one of its frames according to the position of the player around the center of the level. I get a little confused with the vector verbs so I'm not sure yet what is necessary to do this.
There will need to be 20 frames and the cog needs to check which "section" the player is in out of 20 "pie-sections" around the center of the level. That makes each section 18 degrees out of a full circle. (It would be nice if I could also check within this radius a proximity to the center at which a different trigger would be sent, say within 3 Jku of the origin .)
I know it will have to use a pulse message to keep checking. I don't need a full cog written out just the few lines where the position of the player is concerned.
What it needs to do is simply find the players location(single player) and shift a thing to one of its frames according to the position of the player around the center of the level. I get a little confused with the vector verbs so I'm not sure yet what is necessary to do this.
There will need to be 20 frames and the cog needs to check which "section" the player is in out of 20 "pie-sections" around the center of the level. That makes each section 18 degrees out of a full circle. (It would be nice if I could also check within this radius a proximity to the center at which a different trigger would be sent, say within 3 Jku of the origin .)
I know it will have to use a pulse message to keep checking. I don't need a full cog written out just the few lines where the position of the player is concerned.