Yes. GBK's flicker cog has some weird stuff going on.
I am using it in one of my new levels. Unfortunatly, it doesn't work right. Instead of stoping the 3do from flickering when it goes into multiple sectors, it doesn't do anything to the 3do. <-- Thats the minor problem
The big problem is that it turns every walkplayer into that same 3do. They still act like walkplayers but they aren't using the proper 3do. They are using the one I specified in the flicker cog.
Can anyone help me figure out what is going on?
I am using it in one of my new levels. Unfortunatly, it doesn't work right. Instead of stoping the 3do from flickering when it goes into multiple sectors, it doesn't do anything to the 3do. <-- Thats the minor problem
The big problem is that it turns every walkplayer into that same 3do. They still act like walkplayers but they aren't using the proper 3do. They are using the one I specified in the flicker cog.
Can anyone help me figure out what is going on?