Is there a cog that makes an object (thing) freeze until a specified object (template) has been killed/destroyed.
Thanks!
Thanks!
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symbols thing killThing thing freezeThing message startup message pulse end code startup: SetPulse(.001); return; pulse: while(GetThingHealth(killThing)){ StopThing(freezeThing); } return; end
symbols message startup message killed thing freezeThing thing killThing end #------ code stratup: // freeze code (only necessary if the thing normally moves) StopThing(freezThing); return; killed: if (GetSender() == killThing) { // move code goes here, can't remember any useful functions } return; end