In the thread about centering a players pitch, it was reported that adding an empty AI file to a player's template allows the AISetLookPos() verb to affect the player. What I want to know/see if we can figure out is if there's a way to use COG to allow the AI verbs to affect the player without needing levels with a modified player template.
I haven't started any testing on this. My ideas are to ParseArg() an aiclass onto the player or use AISetClass() (which I suspect won't work on a standard player because the template lacks an AI file to begin with).
If anyone has any experience with this junk please post what you know and any conclusions you made.
QM
I haven't started any testing on this. My ideas are to ParseArg() an aiclass onto the player or use AISetClass() (which I suspect won't work on a standard player because the template lacks an AI file to begin with).
If anyone has any experience with this junk please post what you know and any conclusions you made.
QM