made a pic to show u what I mean.
You fire the projectile, and this projectile has a cog attached
Every pulse (of about 0.1 seconds) i need the projectile to "bend".
Now I will have a set of numbers to simulate a sine wave, but the sharpness of the sine wave will also be random.
I cant quite find the commands to change the getsenderref()'s vector.
Imagine the ancient drones from stargate, they fly as if they're an insect seeking out an enemy.
Hopefully you know what I mean.
the Commands I need is basically:
Change Vector ( x - (+ or -) flex * sinecount (simulate sine wave), y - (+ or -) flex * sinecount (simulate sine wave), z)
help and i will offer sweeties to all.
You fire the projectile, and this projectile has a cog attached
Every pulse (of about 0.1 seconds) i need the projectile to "bend".
Now I will have a set of numbers to simulate a sine wave, but the sharpness of the sine wave will also be random.
I cant quite find the commands to change the getsenderref()'s vector.
Imagine the ancient drones from stargate, they fly as if they're an insect seeking out an enemy.
Hopefully you know what I mean.
the Commands I need is basically:
Change Vector ( x - (+ or -) flex * sinecount (simulate sine wave), y - (+ or -) flex * sinecount (simulate sine wave), z)
help and i will offer sweeties to all.
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}