A cog i have written fails when I add too many items to an array list. Right around 130 items it just decides not to do what it does...but under that number it does everything. Is this one of JK's limits?
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# Jedi Knight Cog Script symbols thing spinbackdrop0 thing spinbackdrop1 thing spinbackdrop2 thing spinbackdrop3 thing spinbackdrop4 thing spinbackdrop5 thing spinbackdrop6 thing spinbackdrop7 thing spinbackdrop8 thing spinbackdrop9 thing spinbackdrop10 thing spinbackdrop11 thing spinbackdrop12 thing spinbackdrop13 thing spinbackdrop14 thing spinbackdrop15 thing spinner0 thing spinner1 thing spinner2 thing spinner3 thing spinner4 thing spinner5 thing spinner6 thing spinner7 thing spinner8 thing spinner9 thing spinner10 thing spinner11 thing spinner12 thing spinner13 thing spinner14 thing spinner15 thing spinner16 thing spinner17 thing spinner18 thing spinner19 thing spinner20 thing spinner21 thing spinner22 thing spinner23 thing spinner24 thing spinner25 thing spinner26 thing spinner27 thing spinner28 thing spinner29 thing spinner30 thing spinner31 thing spinner32 thing spinner33 thing spinner34 thing spinner35 thing spinner36 thing spinner37 thing spinner38 thing spinner39 thing spinner40 thing spinner41 thing spinner42 thing spinner43 thing spinner44 thing spinner45 thing spinner46 thing spinner47 thing spinner48 thing spinner49 thing spinner50 thing spinner51 thing spinner52 thing spinner53 thing spinner54 thing spinner55 thing spinner56 thing spinner57 thing spinner58 thing spinner59 thing spinner60 thing spinner61 thing spinner62 thing spinner63 thing spinner64 thing spinner65 thing spinner66 thing spinner67 thing spinner68 thing spinner69 thing spinner70 thing spinner71 thing spinner72 thing spinner73 thing spinner74 thing spinner75 thing spinner76 thing spinner77 thing spinner78 thing spinner79 thing spinner80 thing spinner81 thing spinner82 thing spinner83 thing spinner84 thing spinner85 thing spinner86 thing spinner87 thing spinner88 thing spinner89 thing spinner90 thing spinner91 thing spinner92 thing spinner93 thing spinner94 thing spinner95 thing spinner96 thing spinner97 thing spinner98 thing spinner99 thing spinner100 thing spinner101 thing spinner102 thing spinner103 thing spinner104 thing spinner105 thing spinner106 thing spinner107 thing spinner108 thing spinner109 thing spinner110 thing spinner111 thing spinner112 thing spinner113 sector sec thing player local int i=0 local int j=0 local int k=0 local int m=0 local int z=0 local int section=-1 local int lastsection=-1 local int ghost=151 local int HeapTotal=0 local int HeapTotalHere=0 local int Cropped=0 local int lockpulse=0 local vector vec local flex dot local vector pos local flex y local vector origin local vector playerpos local vector playerpos2 local message startup message pulse message trigger end # ======================================================================================== code startup: Sleep(0.2); player = GetLocalPlayerThing(); pos = vectorset(1,0,0); origin = vectorset(0,0,0); HeapNew(GetThingCount()+1000); for (m=0; m<114; m=m+1) HeapSet(m+1000, 0.1); SetPulse(0.05); Return; Trigger: If (GetSourceRef()==55558) { HeapTotal=HeapTotal+1; PrintInt(HeapTotal); HeapSet(HeapTotal, GetParam(0)); HeapSet(HeapTotal+1000, 0.1); HeapSet(HeapTotal*3 , GetParam(1)); Return; } Return; pulse: playerpos=GetThingPos(player); playerpos2=vectorset(VectorX(playerpos), VectorY(playerpos), 0); vec = VectorSub(playerpos2, origin); dot = VectorDot(VectorNorm(vec), VectorNorm(pos)); y = VectorY(vec); if (dot > 0.951) section=0; else if (dot > 0.809) section=1; else if (dot > 0.588) section=2; else if (dot > 0.309) section=3; else if (dot > 0.000) section=4; else if (dot > -0.309) section=5; else if (dot > -0.588) section=6; else if (dot > -0.809) section=7; else if (dot > -0.951) section=8; else if (dot > -1.000) section=9; if (y<0) section = 19-section; if ((section==lastsection) || (lockpulse==1)) Return; lockpulse=1; for(i=0; i<16; i=i+1) JumpToFrame (spinbackdrop0, section, sec); for(i=0; i<114; i=i+1) { JumpToFrame (spinner0, section, sec); if (HeapTotal>0) { for(j=1 ; j<=HeapTotal; j=j+1) { if (VectorX(GetThingPos(spinner0))==HeapGet(j)) { teleportThing(spinner0, ghost); Print("Second teleport occured"); HeapSet(j+1000, 1); } } } } lastsection=section; if (HeapTotal<=0) { lockpulse=0; Return; } HeapTotalHere=HeapTotal; Cropped=0; for (k=1; k<=HeapTotalHere; k=k+1) { if (HeapGet(k+1000)!= 1) { z=k; while((k<=HeapTotal+1) && (z!=0)) { if (HeapGet(k+1000+1)== 1) { HeapSet(z, HeapGet(k+1)); HeapTotal=HeapTotal-1; Cropped=k-z+1; z=0; } else { k=k+1; HeapTotal=HeapTotal-1; } } } else { HeapSet(k-Cropped, HeapGet(k)); Print("Heap should be replacing value with the same value"); PrintInt(k); PrintFlex(HeapGet(k)); } } for (m=1; m<=HeapTotal; m=m+1) HeapSet(m+1000, 0.1); lockpulse=0; Return; End