In some games nowdays, there is a timer after you are killed before you can respawn. I want to somewhat imitate this effect in my level for the Hub's level contest by making the player be trapped at the spawnpoint by a forcefield for 10 seconds after they respawn.
This being the case I need a cog that is synched for multiplayer that will activate a 2 surface forcefield when a player is in the spawnpoint sector. The forcefield will stay active for ten seconds and then deactivate. After the forcefield deactivates there needs to be another ten second timer before it starts checking if there is a player in the spawnpoint sector again so the player that was trapped at the spawnpoint will be able to get out before the forcefield activates again.
It would be much appreciated if someone could wip me up a cog to accomplish this. I'm sorta stumped untill I get the two forcefield I need cogs working since they will control a large portion of the gameplay in my level.
This being the case I need a cog that is synched for multiplayer that will activate a 2 surface forcefield when a player is in the spawnpoint sector. The forcefield will stay active for ten seconds and then deactivate. After the forcefield deactivates there needs to be another ten second timer before it starts checking if there is a player in the spawnpoint sector again so the player that was trapped at the spawnpoint will be able to get out before the forcefield activates again.
It would be much appreciated if someone could wip me up a cog to accomplish this. I'm sorta stumped untill I get the two forcefield I need cogs working since they will control a large portion of the gameplay in my level.
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
But Cat's do have nine lives so who knows?