TriggerZone.cog
Parameters:
The cog must allow the user to enter 6 x,y,z coordinates.
The cog should call for the players current position at a "flex" rate.
The cog will check to determine if the player is within these 6 coordinates
IF No, then it will ignore the rest of the cog. IF Yes, then it will continue.
The cog must allow the user to modify or enable the following varibles:
Modify (change) Sector Tint Locally.
Modify the gravity value (0-4) Locally.
Enable Water effect for Sector Locally.
Execute Cogs Locally (allow the user to specify 4 or more cogs to be executed while the player is within the 6 specified coordinates).
Obviously, this cog needs to be local as to work in MP.
Thanks in advance!
Parameters:
The cog must allow the user to enter 6 x,y,z coordinates.
The cog should call for the players current position at a "flex" rate.
The cog will check to determine if the player is within these 6 coordinates
IF No, then it will ignore the rest of the cog. IF Yes, then it will continue.
The cog must allow the user to modify or enable the following varibles:
Modify (change) Sector Tint Locally.
Modify the gravity value (0-4) Locally.
Enable Water effect for Sector Locally.
Execute Cogs Locally (allow the user to specify 4 or more cogs to be executed while the player is within the 6 specified coordinates).
Obviously, this cog needs to be local as to work in MP.
Thanks in advance!
"The solution is simple."