I would like a thrust trap for Multi-player Deathmatch. When one of four pressure plates is trod on, a sound is played (so that everyone in the game can hear it), the forcefield is deactivated, and any player in one of 5 designated sectors is shot upwards at a very high speed.
Because the forcefield is deactivated, they shoot past it, and are killed by the impact of a ceiling above them. Keep in mind that AS LONG AS one or more players are standing on any or all of the four pressure plates, the reactor is shooting upwards, the sound is playing, and the forcefield is deactivated. As soon as the players move off the surface(s) the forcefield is reactivated and everything returns to normal.
This trap needs to work for Multiplayer, so I suppose I need both a client and server cog? Thanks.
Because the forcefield is deactivated, they shoot past it, and are killed by the impact of a ceiling above them. Keep in mind that AS LONG AS one or more players are standing on any or all of the four pressure plates, the reactor is shooting upwards, the sound is playing, and the forcefield is deactivated. As soon as the players move off the surface(s) the forcefield is reactivated and everything returns to normal.
This trap needs to work for Multiplayer, so I suppose I need both a client and server cog? Thanks.