I was wondering if someone could tell me how to change to different cameras in this cog.  I'm having trouble finding the right cog verb.
        
                
                
            Code:
        
    
symbols
message		activated
thing		console	
thing		cam
thing		cam1
flex		speed=2.0
flex		wait=5.0
sound       	playsnd=Accomplish1.wav
int		done=0				local
sound           NotifySnd=beep1.wav		local
int		Player				local
int		check				local
end
code
activated:
if (done ==0)
	{
	
	check = GetSenderRef();
	if (check == console)
		{
		
		Player = GetLocalPlayerThing();
		
		SetActorFlags(Player, 0xa00000);
		
		StopThing(Player);
		
		SetCameraFocus(0, cam);
		SetCurrentCamera(0);
		
		
	
		Sleep(1);
		PlaySoundLocal(NotifySnd, 1, 0, 132);
		Print(">> blah blah<<");
		Sleep(2);
		PlaySoundLocal(NotifySnd, 1, 0, 132);
		Print("blah");
		Sleep(2);
		PlaySoundLocal(NotifySnd, 1, 0, 132);
		Print(">> blah blah. <<");
		Sleep(2);
		PlaySoundLocal(NotifySnd, 1, 0, 132);
		Print("poop.");
                 
                //what is the right verb to change cameras?
                 
		Sleep(wait);
		
		if (jkGetSaberCam() == 1)
		CycleCamera();
		DestroyThing(cam);
		
		ClearActorFlags(Player, 0xa00000);
		done =1;
		}
	}
else
	{
	
	PlaySoundLocal(NotifySnd, 1, 0, 132);
	Print("I couldn't eat another Big Mac!");
	}
return;
end 

 
  