I was wondering if someone could tell me how to change to different cameras in this cog. I'm having trouble finding the right cog verb.
Code:
symbols message activated thing console thing cam thing cam1 flex speed=2.0 flex wait=5.0 sound playsnd=Accomplish1.wav int done=0 local sound NotifySnd=beep1.wav local int Player local int check local end code activated: if (done ==0) { check = GetSenderRef(); if (check == console) { Player = GetLocalPlayerThing(); SetActorFlags(Player, 0xa00000); StopThing(Player); SetCameraFocus(0, cam); SetCurrentCamera(0); Sleep(1); PlaySoundLocal(NotifySnd, 1, 0, 132); Print(">> blah blah<<"); Sleep(2); PlaySoundLocal(NotifySnd, 1, 0, 132); Print("blah"); Sleep(2); PlaySoundLocal(NotifySnd, 1, 0, 132); Print(">> blah blah. <<"); Sleep(2); PlaySoundLocal(NotifySnd, 1, 0, 132); Print("poop."); //what is the right verb to change cameras? Sleep(wait); if (jkGetSaberCam() == 1) CycleCamera(); DestroyThing(cam); ClearActorFlags(Player, 0xa00000); done =1; } } else { PlaySoundLocal(NotifySnd, 1, 0, 132); Print("I couldn't eat another Big Mac!"); } return; end