Sorry, another small cog request.
Would someone please make a cog that continuously cycles the extra light of a surface between a specified intensity and a higher or lower intensity. For example, a light panel has initial light of 0.5 upon startup and continuously cycles between 1.0 and back to 0.5 throughout the game.
This is for multiplayer, and should be the global animation of a PARTICULAR mat, NOT a surface. This will save me having to go through each surface by hand. A flex rate for me to fiddle around with would be nice as well. So, in summary:
Thanks!
Would someone please make a cog that continuously cycles the extra light of a surface between a specified intensity and a higher or lower intensity. For example, a light panel has initial light of 0.5 upon startup and continuously cycles between 1.0 and back to 0.5 throughout the game.
This is for multiplayer, and should be the global animation of a PARTICULAR mat, NOT a surface. This will save me having to go through each surface by hand. A flex rate for me to fiddle around with would be nice as well. So, in summary:
- A Box for mat name
- A box for min surface light intensity
- A box for max surface light intensity
- A box for the flex (duration)
- Multi-Player
Thanks!