I posted this at the hub, but there's like 20 different forums, so on the off chance anybody reads this thread:
I think I'm confused about GetLocalPlayerThing and GetThingSector. GetLocalPlayerthing returns an integer value, right? 0 is the number of the walkplayer thing, but I'm still not getting any love with the camera changing.
The goal is to change the cameras when the player enters a sector.
Code:
# Change to a different camera when the player enters the sector
//flags=0x240
symbols
thing camera1
thing camera2
int kyle
message entered
sector room2
sector room1
end
# ==================================================================
code
entered:
kyle == GetLocalPlayerThing();
PrintInt(kyle);
if(GetThingSector(0) == room2)
{
SetCurrentCamera(0);
SetCameraFocus(0, camera1);
}
return;
end
I think I'm confused about GetLocalPlayerThing and GetThingSector. GetLocalPlayerthing returns an integer value, right? 0 is the number of the walkplayer thing, but I'm still not getting any love with the camera changing.
The goal is to change the cameras when the player enters a sector.
COUCHMAN IS BACK BABY



