As some of you may know, I've been busy for the past day or so on my MotS MP gametype "Breed," a horror survival/adventure modification wherein players must battle off zombies lest they succumb to their curse. More specifically, I am tailoring the current flavor of this gametype to suit an upcoming LAN party. As such, I don't think it would be fair if I were also a participant in my semi-scripted gameworld, and have been busy trying to implement a DM system.
As DM, I would fly around as a collide=0 ghost and observe. I would have several items at my disposal to spawn or kill AI synchronized zombies. I would also like to have an item that let me ParseArg myself to become a zombie model also for an added challenge, visually indistinguishable from the AI zombies.
The implementation of this idea, however, involves two challenges that I forsee but am unsure how to solve:
1) Is there some sort of inventory situation in MP where items (such as keys, etc) are actually stored/accessed on the host machine? While this wouldn't be a problem for the DM item kit, I want each player to have a few items of his or her own.
2) How stable is the use of ParseArg in an MP setting? Does anyone know? I would like to try to save time without having to do extensive playtesting as well as my being somewhat unable to connect with other players recently. :S
Thanks in advance.
As DM, I would fly around as a collide=0 ghost and observe. I would have several items at my disposal to spawn or kill AI synchronized zombies. I would also like to have an item that let me ParseArg myself to become a zombie model also for an added challenge, visually indistinguishable from the AI zombies.
The implementation of this idea, however, involves two challenges that I forsee but am unsure how to solve:
1) Is there some sort of inventory situation in MP where items (such as keys, etc) are actually stored/accessed on the host machine? While this wouldn't be a problem for the DM item kit, I want each player to have a few items of his or her own.
2) How stable is the use of ParseArg in an MP setting? Does anyone know? I would like to try to save time without having to do extensive playtesting as well as my being somewhat unable to connect with other players recently. :S
Thanks in advance.