When I enter the sector that is supposed to activate the cutscene, nothing happens.
[Code tags, please]
Code:
# Jedi Knight Cog Script
#
# cut1.cog
#
# Bank Cutscene
#
# by ej_advent
#
# This Cog is Not supported by LucasArts Entertainment Co
symbols
message startup
message entered
sector startcutscene
thing cam1
thing cam2
thing cam3
int old_camera local
int player local
int active=0 local
end
# ========================================================================================
code
startup:
player = GetSourceRef();
Return;
# ........................................................................................
entered:
if(active != 0) Return;
active = 1;
StopThing(player);
selectweapon(player, 1);
SetActorFlags(player, 0xa00000);
old_camera = GetCurrentCamera();
SetCameraFocus(0, cam1);
SetCurrentCamera(0);
Print("Jens, the receptionist told me you were coming.");
Sleep(4.0);
SetCameraFocus(0, cam2);
SetCurrentCamera(0);
Print("You unlocked my box for me?");
Sleep(3.0);
SetCameraFocus(0, cam1);
SetCurrentCamera(0);
Print("Yes. You have a key and a backpack with several data discs.");
Sleep(4.0);
Print("The key is for a back door into the starport, and those data discs...");
Sleep(4.0);
SetCameraFocus(0, cam3);
SetCurrentCamera(0);
Print("Don't tell me; I don't need to know.");
Sleep(5.0);
Print("Thanks, Ebsim. Penumbra's coming, and those discs might be important.");
Sleep(6.0);
SetCameraFocus(0, cam1);
SetCurrentCamera(0);
Print("I thought you were done with Penumbra.");
Sleep(2.0);
Print("I thought I was too. Hargin must have found my old journal.");
Sleep(4.0);
SetCameraFocus(0, cam3);
SetCurrentCamera(0);
Print("Good luck, Jens. Hopefully I'll see you again soon.");
Sleep(3.0);
Print("That's another one I owe you, Ebsim.");
Sleep(3.0);
SetCameraFocus(0, player);
SetCurrentCamera(old_camera);
Print("Don't worry about it. You're going to have plenty on your hands.");
Sleep(2.0);
SetCameraFocus(0, cam1);
SetCurrentCamera(0);
Print("I don't want you to worry about this.");
Sleep(2.0);
SetCameraFocus(0, player);
SetCurrentCamera(old_camera);
ClearActorFlags(player, 0xa00000);
return;
end[Code tags, please]