When I enter the sector that is supposed to activate the cutscene, nothing happens.
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Code:
# Jedi Knight Cog Script # # cut1.cog # # Bank Cutscene # # by ej_advent # # This Cog is Not supported by LucasArts Entertainment Co symbols message startup message entered sector startcutscene thing cam1 thing cam2 thing cam3 int old_camera local int player local int active=0 local end # ======================================================================================== code startup: player = GetSourceRef(); Return; # ........................................................................................ entered: if(active != 0) Return; active = 1; StopThing(player); selectweapon(player, 1); SetActorFlags(player, 0xa00000); old_camera = GetCurrentCamera(); SetCameraFocus(0, cam1); SetCurrentCamera(0); Print("Jens, the receptionist told me you were coming."); Sleep(4.0); SetCameraFocus(0, cam2); SetCurrentCamera(0); Print("You unlocked my box for me?"); Sleep(3.0); SetCameraFocus(0, cam1); SetCurrentCamera(0); Print("Yes. You have a key and a backpack with several data discs."); Sleep(4.0); Print("The key is for a back door into the starport, and those data discs..."); Sleep(4.0); SetCameraFocus(0, cam3); SetCurrentCamera(0); Print("Don't tell me; I don't need to know."); Sleep(5.0); Print("Thanks, Ebsim. Penumbra's coming, and those discs might be important."); Sleep(6.0); SetCameraFocus(0, cam1); SetCurrentCamera(0); Print("I thought you were done with Penumbra."); Sleep(2.0); Print("I thought I was too. Hargin must have found my old journal."); Sleep(4.0); SetCameraFocus(0, cam3); SetCurrentCamera(0); Print("Good luck, Jens. Hopefully I'll see you again soon."); Sleep(3.0); Print("That's another one I owe you, Ebsim."); Sleep(3.0); SetCameraFocus(0, player); SetCurrentCamera(old_camera); Print("Don't worry about it. You're going to have plenty on your hands."); Sleep(2.0); SetCameraFocus(0, cam1); SetCurrentCamera(0); Print("I don't want you to worry about this."); Sleep(2.0); SetCameraFocus(0, player); SetCurrentCamera(old_camera); ClearActorFlags(player, 0xa00000); return; end
[Code tags, please]