ok, GBK told me a long time ago i could use his rvts cog for a seperate LOD system, since many of my models cant be used with Zeq's LOD program, since it messes up the textures and models, and i want seperate distances for LODing with different things in the level environment.
But no such luck, it only creates and destroys things from a distance, and god its too complicate to use quickly.
Is there an extra version floating around for changing models of things at certain distances? Or can someone show me how to change the cog myself?
And the flicker cog is even more complex, i have no hope in hell of modifying it.
I tried it out, and it works, ie, it stops my 3do from flickering, but it creates the 3do at a pre set vector, 0/0/0. But i need the thing 3do to be at 0/180/0. But theres no extra controls for changing the vector.
This makes Ruthven an angry boy.
So help JKSG1 terrain level environments by bestowing your great cogging know-how unto thy Ruthven.
(yeh i'm crap at cogs, but i've spent 6 years learning more interesting things, like modelling and texturing :p)
THANKS!
But no such luck, it only creates and destroys things from a distance, and god its too complicate to use quickly.
Is there an extra version floating around for changing models of things at certain distances? Or can someone show me how to change the cog myself?
And the flicker cog is even more complex, i have no hope in hell of modifying it.
I tried it out, and it works, ie, it stops my 3do from flickering, but it creates the 3do at a pre set vector, 0/0/0. But i need the thing 3do to be at 0/180/0. But theres no extra controls for changing the vector.
This makes Ruthven an angry boy.
So help JKSG1 terrain level environments by bestowing your great cogging know-how unto thy Ruthven.
(yeh i'm crap at cogs, but i've spent 6 years learning more interesting things, like modelling and texturing :p)
THANKS!
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}