...when near the thing limit? I ask because I've tried many varients on a surface being damaged and a door opening, and none of them work.
If somebody could help me with this little problem, Negative Gain will be released faster
ps: below is just a cog I quickly made as an example, just to show what the jist of what I'm doing is. I haven't checked for errors...
If somebody could help me with this little problem, Negative Gain will be released faster
ps: below is just a cog I quickly made as an example, just to show what the jist of what I'm doing is. I haven't checked for errors...
Code:
# Jedi Knight Cog Script # # symbols message damaged surface switch linkid=1 thing door end # ======================================================================================== code damaged: if ((GetWallCel(switch) == 0) && (GetSenderId() == 1)) { Print("This is working?"); SetWallCel(switch,1); MoveToFrame(door, 1, 5); } return; end