I have a question about adding something in to the kyle.cog. Is there a way to add specific items into the kyle cog so that the character won't have to walk up to the items and pick them up? I know it sounds retarded, but I have a friend who is blind named Jake Brown who I am making a Daredevil mod for (and before you ask how can or does a blind guy named JK, he may have programs to help aid him play the game), and I am trying to simplify things by trying to add in the essentials for this mod. Between the kyle cog and items.dat files, I am giving Kyle only specific things starting out in every level- justs the fists and a cane replacement for the saber that is being made by JediKirby that is available at the start of every level; he will also have Force Jump only at startup, and he also has infinite shields, ammo, and health at startup. Now, I am seeing if there is a way to add specific items to the kyle cog so they will be available at startup. Here's what I'm wanting to put in it- the coding for the data disc, all of the wrenches, and all of the keys. If anyone out there can show me how to add this in if it is possible, please give me an example so I can edit it in myself. Thanks.
"At an end your rule is, and not short enough it was."
-Yoda to Darth Sidious in Revenge Of The Sith
-Yoda to Darth Sidious in Revenge Of The Sith