I am building a SP level for JK. Along the way I have gotten a basic grasp of Cogs but have hit a brick wall on two small things. One : I would like the character to start with no weapon. No matter what's in the start cog the player always has the Bryar pistol. Is there a way to eliminate this? Two : I have made a custom wav, but for some reason JK won't play it. What are the specs for wavs in JK and what folder should it go in? Thanks for any help.


I took a break from cogging, and when I come back, my memory fails me. Stormtrooper's right. In that case, you either edit the kyle.cog, or set up a delay in your startup cog so that it'll basically undo what kyle.cog does.