I have this cog here, that takes all of the players weapons when the player crosses an adjoin. but there are 2 problems:
1: If one player crosses the adjoin, all other players lose thier weapons too
2: If the player gets his lightsaber taken away, it retracts, but continues to hum
any help would be appreciated, or better yet, a complete re-write of the cog.
1: If one player crosses the adjoin, all other players lose thier weapons too
2: If the player gets his lightsaber taken away, it retracts, but continues to hum
any help would be appreciated, or better yet, a complete re-write of the cog.
Code:
Flags=0x240 symbols int player local message crossed surface adjoin int Gun1 local int Gun2 local int Gun3 local int Gun4 local int Gun5 local int Gun6 local int Gun7 local int Gun8 local int Gun9 local int Gun10 local message StartUp end # ====== code StartUp: Player = GetLocalPlayerThing(); return; # ......... crossed: //Print("No guns for you."); SetActorFlags(player, 0x8); Gun1 = GetInv(player, 1); Gun2 = GetInv(player, 2); Gun3 = GetInv(player, 3); Gun4 = GetInv(player, 4); Gun5 = GetInv(player, 5); Gun6 = GetInv(player, 6); Gun7 = GetInv(player, 7); Gun8 = GetInv(player, 8); Gun9 = GetInv(player, 9); Gun10 = GetInv(player, 10); SetInv(player, 1, 0); SetInv(player, 2, 0); SetInv(player, 3, 0); SetInv(player, 4, 0); SetInv(player, 5, 0); SetInv(player, 6, 0); SetInv(player, 7, 0); SetInv(player, 8, 0); SetInv(player, 9, 0); SetInv(player, 10, 0); If(GetCurWeapon(player) == 10) jkSetFlags(player, 0x8); SetCurWeapon(player, 0); return; end
Baby dragons can't figure out humans- If they didn't want to be eaten, why were they made of meat and treasure?