Okay, I've been trying to get around this issue by mixing and matching LEC cogs but I'm not getting the result I want. Upon crossing an adjoin, I need a door to open and stay open. This involves AI, so adjoins in the door's sector must be shut off while the door is closed so they can't see through the door. A sound is played upon crossing the adjoin, but only the first time because I don't want an annoying sound playing every time the player crosses this adjoin.
I also need a copy of the cog which does NOT shut off adjoins, so I can do the same thing with an elevator and not get HOM.
Thanks
I also need a copy of the cog which does NOT shut off adjoins, so I can do the same thing with an elevator and not get HOM.
Thanks