First let me thank everyone that has helped me so far with cogs.
Currently 00_playambient2.cog plays sounds from ghostobjects or things when you enter a sector.
I need a cog that instead plays a sound globally after entering a trigger sector; respectively it stops playing the sound when you enter a another trigger sector. Using "things" currently ends up causing alot of problems if you need sounds in many areas of a room. Usually causing some sounds to not play at all because it clutters all the different sound channels that jk has.
The cogs needs a volume int, up to 8 trigger sectors. 4 to turn it on and 4 to turn it off. (for areas that have more than 1 way in or out.)
Probably simple to most of you but I myself, cant make sense out of simple code work heh; it never was one of my strong points.
Currently 00_playambient2.cog plays sounds from ghostobjects or things when you enter a sector.
I need a cog that instead plays a sound globally after entering a trigger sector; respectively it stops playing the sound when you enter a another trigger sector. Using "things" currently ends up causing alot of problems if you need sounds in many areas of a room. Usually causing some sounds to not play at all because it clutters all the different sound channels that jk has.
The cogs needs a volume int, up to 8 trigger sectors. 4 to turn it on and 4 to turn it off. (for areas that have more than 1 way in or out.)
Probably simple to most of you but I myself, cant make sense out of simple code work heh; it never was one of my strong points.