I'm trying to understand some cog script so first I'll ask for someone to explain a bit on how to make goal cogs. When I say goal cogs I mean stuff like this:
Enter a sector and the "mission objective completed" text pops up and the that goal is check off your goals list. I'm going to need a few of these for things as simple as activating a switch, killing certain npcs, entering a sector, destroying an object, etc.
So if someone wants to explain some of that to me I'll attempt to try and code it myself if I'm unsuccessful then I guess I'll just have to ask for someone to write it for me heh.
Oh and I'm not presently sure how goal cogs normally work but most of my levels end when crossing an ajoin using a end level cog so I dont want the goal cogs to end the level when you have completed all of the goals. I will however need a goal cog to end the level at a later time though i'm sure.
Enter a sector and the "mission objective completed" text pops up and the that goal is check off your goals list. I'm going to need a few of these for things as simple as activating a switch, killing certain npcs, entering a sector, destroying an object, etc.
So if someone wants to explain some of that to me I'll attempt to try and code it myself if I'm unsuccessful then I guess I'll just have to ask for someone to write it for me heh.
Oh and I'm not presently sure how goal cogs normally work but most of my levels end when crossing an ajoin using a end level cog so I dont want the goal cogs to end the level when you have completed all of the goals. I will however need a goal cog to end the level at a later time though i'm sure.