how would I make a cog that changes the Extra Light on multiple faces of a 3do depending on whether or not that surface is facing a certain thing. (The thing would be the light source, but wouldn't emit any light in reality. So when a surface is facing it, it will illuminate the surface.)
I would edit the 3do file and make it prelit, but the thing will be rotating so I want it's lit faces to change based on it's rotation....
I would edit the 3do file and make it prelit, but the thing will be rotating so I want it's lit faces to change based on it's rotation....
er...