Hi coggers! I'm looking for a way to modify a cog, which plays a one-off sound upon entering a sector, so that it also prints a message on-screen too. (Subtitles for a monologue)
Here's the cog in question:
Thanks for your advice in advance.
Here's the cog in question:
Code:
-----------------------------------------------------------------------
symbols
message entered
sector triggerSector linkid=1
sound theSound
flex soundVolume=1
int soundId=-1 local
int done=0 local
end
code
entered:
if (GetSenderID() == 1) { // match linkid
if (!done) {
soundId = PlaySoundGlobal (theSound, soundVolume, 0, 0);
done = 1;
}
}
return;
end
-----------------------------------------------------------------------Thanks for your advice in advance.

