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ForumsJedi Knight and Mysteries of the Sith Editing Forum → player models
player models
2003-09-18, 9:01 PM #1
Looking through the ky.3do, why are there lots of instances of the MESHES. Studing them, I noticed the same MESHES are different.. whats the deal with that? How do you go about changing a part of the body kyle or whoever.

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I felt like destroying something beautiful.
"Nulla tenaci invia est via"
2003-09-19, 4:24 AM #2
A mesh is a basic model part, like a head. It's the equivalent of a sector. The Jedi Knight specs has a full description of the 3DO format.
http://www.codealliance.ca/Docs/jediknight/jk_specs/3do.htm

You can edit 3DOs with dr0id's editors, JOKE and Fun3DO. http://droid.codealliance.ca/download/index.html

JOKE can do it all, but some people still prefer to make models in JED and texture them with Fun3DO.


[This message has been edited by UGG (edited September 19, 2003).]
2003-09-22, 8:54 AM #3
Thanks for the reply UGG, However.. I know all that stuff already [http://forums.massassi.net/html/smile.gif]

So I have this question, if you look through ky.3do. There are multiple Meshes that have the same number (ex. MESH 13). Does this have to do with the pup or anything? Why are there multiple meshes of the same?

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I felt like destroying something beautiful.

[This message has been edited by Z@NARDI (edited September 22, 2003).]
"Nulla tenaci invia est via"
2003-09-22, 1:19 PM #4
Those are the LOD's (level of detail) if you look in the level header stuff in JED it'll say 3do LOD distances, each one of the different LOD's is displayed at those distances in a level. Basically, it made the model less detailed at farther distances in the level.
Anymore you don't need more than one LOD because computers are faster and better than when JK was made.

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Look for my current project, The Force in Your Soul.
Last week I cudn't evn spel grajuat, but now I is one.

*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "S-TROOPER WUZ 'ERE!!!"
2003-09-22, 2:16 PM #5
Unless your like me and your player model is very high detailed, intended for a high detailed environment. In which case you might want to take full advanatage of it. [http://forums.massassi.net/html/wink.gif]

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Try not, do; or do not.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-09-23, 11:22 AM #6
Ahhh ok, so its like a mip-map of a .mat file?

Makes perfect sense, thanks alot!

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I felt like destroying something beautiful.
"Nulla tenaci invia est via"
2003-09-23, 11:38 AM #7
here's another question.

I take another player for JK like one of the officers, import him into JED, then export all of his sectors as ky.3do

when I enter the game he works right, but he's sunk into his knees in the ground. And it has nothing to do with the level surface/face flags.

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I felt like destroying something beautiful.
"Nulla tenaci invia est via"
2003-09-23, 4:53 PM #8
You have to insert an offset. Open the 3do with notepad. Under the listed materials you'll see the section on GEOMETRYDEF. Underwhich, you'll see something that says insert offset 0 0 0. Change that so it reads insert offset 0 0 0.12 (the exact values are -0.000050 0.000000 0.120114, but the other is close enough).

File -> Save as... -> "iofficer.3do" (or whatever the name of the 3do is, but it's important that you have the quotations around it so it forces the extention.)

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Try not, do; or do not.

[This message has been edited by Friend14 (edited September 23, 2003).]
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-09-26, 5:49 AM #9
Cool, Thanks friend

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I felt like destroying something beautiful.
"Nulla tenaci invia est via"

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