Just go back to the pub, DrunkenDave
![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif)
or maybe
anywhere but here may be more accurate
On-topic however, JKEdit seems to be the best bet for learning quick,
simple architecture techniques, whereas JED has a steeper learning curve. As for which editor is
better - well this argument has raged since the "dawn of time" (ie: the "birth" of JK Editing
![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
) --- the only way to sum it up is that it really does depend on the individual's skill with the program they choose to learn (and master).
Personally, I prefer JED -
all versions are free, it just "feels" right as far as a user interface is concerned, and the vast amount of plug-ins (if not all...) that authors have created are geared towards editing with JED.
I felt "restricted" the first time I looked at JKEdit. True, facing JED for the first time was downright
scary, but
I feel that JED has the advantage in almost every area - texturing, map control, thing insertions, frames, cog-script placement and parameter passing - but all this is just my opinion of the tool itself. The real main point of discussion
should be the ability of the editor (as in person) - the more time, effort and practice you put in, the more you'll get out whatever project you choose to persue
Well - hope his information helps
-Jackpot
------------------
"lucky_jackpot is the smily god..." - gothicX
"Life is mostly froth and bubble,
But two things stand in stone,
Kindness in another's trouble,
Courage in your own"
("Ye Wearie Wayfarer" - by Adam Lindsay Gordon)