Except that you weren't. I understood you 100%. I was just pointing out that besides not giving you back your head, if you SetThingModel to the model that it already is, it also doesn't sync this "not change" over the network.
My point was it's better if it's unsynced. If you have a visible model (as opposed to an invisible camera) you'll need to be even more sure it's unsynced. But, having the camera unsynced is a good thing so your computers won't try to reconcile it's location every now and again.
Also, I typo'd: ParseArg(camera, 3600); was supposed to be ParseArg(camera, "timer=3600");
Yet another thing I didn't know about syncing. I thought static.jkl projectiles caused no damage, didn't know they weren't even created on the other person's side. I eprsonally avoid static.jkl like the plague (like it sounds you avoid ParseArg).
I use it because I DON'T want the effects sync'd. Nearly everything ParseArg can do can be done with other cog verbs if I want a syncronized effect.
I guess I just don't use those (unstable) parts... I use ParseArg quite a bit and never get a crash from it. Well, I don't get crashes at all... I honestly don't understand how people make mods that crash (JK Advanced, I love the mod, but dang if I can't play it for more than 5 minutes).
http://everbot.tripod.com/toolbox.htm
My simple little mod has a few real nice examples of neat cogging tricks:
weapon 2: zooming in JK without a projectile
weapon 3: non-crashing thing based internal model
weapon 4: pulse based firing rather than fire (not really that special, but not often done)
weapon 5: shoots through walls
weapon 6: two weapons on 1 select key in JK. also rerouting of skill messages through a mediating cog
weapon 7: a projectile with air drag (not super special, just neat)
weapon 8: alternate style of arcing projectiles, produces better results than having the projectile effected by gravity (like thermal dets)
weapon 9: a projectile that traces walls (in other words, if it hits a wall it slides along it rather than exploding or attaching, hitting someone if it flies by)
I sorta made it to be a resource for other editors.
QM