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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Cogs in 3do's ?
Cogs in 3do's ?
2004-09-05, 5:31 AM #1
Is it able to include cogs into 3do's?
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-09-05, 6:11 AM #2
Probably, depending on how you interpret that question. It doesn't really make a lot of sense.
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2004-09-05, 6:15 AM #3
maybe when I activate surface xxx the weap 3do cahnge....

or that a mat of weap 3do change when.... (maybe kill number xxx)
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-09-05, 6:47 AM #4
Mats on 3dos can only be changed if you don't mind ALL the instances of the mat changed. There is no changesurfaceon3do() verb, so you have to use the cell verbs...which globally change the state.

You can change the entire 3do of course, and there's no reason you can't change the weapon 3do via surface activation that I can think of.
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2004-09-05, 12:58 PM #5
oh.... :(
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%

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