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ForumsJedi Knight and Mysteries of the Sith Editing Forum → HOMs
HOMs
2004-11-23, 9:06 AM #1
I know this topic has arisen several times in the past, but I've ignored it til now.... Is there a way to eliminate the HOM effect without sacrificing adjoins? I hate to have to skimp on asthetics due to a pesky JK limitation.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2004-11-23, 9:25 AM #2
OK... Tell us...
Is there a door in the same sector as this adjoin?
Is this adjoin adjoined to a surface a few meters away?
What does your consistancy checker say?
Do you have Adjoin Flags 0x1 enabled on your adjoin?

/Edward
Edward's Cognative Hazards
2004-11-23, 9:45 AM #3
I think he means HOM due to exceeding the adjoin limit. A way to avoid it is to turn adjoins off, triggered by distance or sector enterings, etc. Or to work with 3dos.
I know, both ways may be common knowledge. I just mentioned them for the sake of completeness.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2004-11-23, 9:38 PM #4
hmmmm.... yea, I have too many visible adjoins. I was just hoping there was another way..... like tweaking the JKL or something.... no, huh?
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2004-11-24, 6:44 AM #5
I think there's a cog in 'Drazen Isle' that semi-fixes the adjoin hom problem. I can't remember exactly what it's called, but I remember the name is pretty self-explanatory.

I think MikeC also used it in Stormtrooper Vengeance.
2004-11-24, 4:52 PM #6
Yea, Jeff Walters wrote that COG for Drazen to turn off far away adjoins.... but in my situation, the adjoins are kinda close, and it would look rediculous.... all well.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2004-11-25, 10:41 AM #7
Use the viewsave.cog and make textures that look like what is beyond the adjoin. Take a good centered screenshot of what is beyond the adjoin and make it into a texture. It will still look kinda funny in most cases though. You are probably looking for something that alters the engine somehow?
2004-11-26, 7:34 AM #8
No, I know yer not allowed to alter the engine.... just looking for a work around.... but I hadn't realized that about the viewsave.cog... and I seroiusly dunno why I hadn't thought of that... it seems obvious enough. And now with 16-bit textures, it would look a lot less sloppy, huh? I'll give it a shot.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium

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