Hi!
I have a theory to how to get Split Screen in JK without chopping the room or the people in half. The only reason I'm not showing it is because I haven't been able to tame the HOM completely yet. Could you help?
I have a room, and a little hole in the wall, and chop the adjoin in half and deactive the 0x1 adjoin flag on one half. Then I do the same in another room, but block sight on the other half. Then I have a cog flip between the 2 cams with a very small delay like 0.01. Yes, this would also chop the framerate in half. But hay, who'd like to use this? And, maybe, even perhaps make a screen surface "render" a part of the level.
What do you think?
/Edward
I have a theory to how to get Split Screen in JK without chopping the room or the people in half. The only reason I'm not showing it is because I haven't been able to tame the HOM completely yet. Could you help?
I have a room, and a little hole in the wall, and chop the adjoin in half and deactive the 0x1 adjoin flag on one half. Then I do the same in another room, but block sight on the other half. Then I have a cog flip between the 2 cams with a very small delay like 0.01. Yes, this would also chop the framerate in half. But hay, who'd like to use this? And, maybe, even perhaps make a screen surface "render" a part of the level.
What do you think?
/Edward
.
.
.
Pulse:
SetCameraFocus(FullSectorCam);
SetCameraFocus(HomSectorCam);
//Add in any other "Layers" you want applied
return;


I am planning to test the technique by attempting a hud-like rear-view camera. This way, it can be implemented as a mod, so others can see it in action as quickly as possible.
![http://www.hellraiser64.com/Pics/HomCam.jpg [http://www.hellraiser64.com/Pics/HomCam.jpg]](http://www.hellraiser64.com/Pics/HomCam.jpg)
